Now hiring: QA personnel
I made sure to set expectations low when I published version 0.1 of Domination. Maybe they were a little too low. A few people ran it, and to their credit, they did get back to me to mention that it didn't seem to work. But I knew it had a few annoying but ultimately non-critical bugs that might make it appear not to work. Plus I had, of course, tested the program quite a bit. I'd even smoke-tested it from inside the jar file, to make sure it worked from that way, by starting it up and moving a few units around. Everything was fine. Well, it turns out if I had just tried to play through to the next turn, I would have seen the crippling bug that stopped all my friends from playing!
As if that weren't bad enough, as soon as I shipped that program, I simultaneously moved to a new source code repository and ripped the game apart for a total rewrite. This meant I was unable to even publish a fixed version (the bug was quite minor). But I haven't forgotten you my dear and unfortunate testers - I've been hard at work over the past two weeks and finally I am pleased to announce: Version 0.2! As far as I can tell, this one actually works. It even has help, kind of.
Please play, enjoy, and tell me what you love and hate about it. I'm not planning on ever getting rich off this program, and I already have the final feature set (including multiplayer) in mind, but I think it would be nice if people eventually wanted to play it a little, so I'm interested in any advice anyone has that might contribute to that. Oh, and of course, if you want to get your hands dirty and write some code, contact me and I will set you up right away!
